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The Game of the Seven Kingdoms Rules


A player is out when he loses his General or more than 10 pieces.

The player who captures the General or the most pieces of the loser wins his remaining army.

The final victory goes to the first player who wins two kingdoms or captures more than 30 pieces.

Except for the cannon and Go-Between, all pieces capture the same way that they move.

General

The General 将 moves any distance orthogonally or diagonally (like a chess Queen).

It is represented by the letter Q in FEN and as a chess Queen icon on the board.

The player who captures the General wins his remaining army.

There is no check in this game (so, it is not mandatory to remove an attack on the General).

reset test board / go to playground board

Chancellor

The Chancellor (or Deputy General) 偏 moves any distance orthogonally (like a chess Rook).

It is represented by the letter R in FEN and as a chess Rook icon on the board.

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Diplomat

The Diplomat (or Officer) 裨 moves any distance diagonally (like a chess Bishop).

It is represented by the letter B in FEN and as a chess Bishop icon on the board.

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Cannon

The Cannon (or Catapult) 砲 moves any distance orthogonally without capturing. To capture, it jumps exactly one piece in its way (so exactly like a xiangqi Cannon).

It is represented by the letter C in FEN.

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Go-Between

The Go-Between 行人 (or Diplomat - not to be confused with the other Bishop-like piece that is also called Diplomat) moves any distance orthogonally or diagonally. It cannot capture nor can it be captured. Thus, it is used for defense, or for a Cannon pivot.

It is represented by the letter G in FEN.

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Archer

The Archer 弓 moves up to four intersections orthogonally or diagonally.

It is represented by the letter H in FEN.

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Crossbowman

The Crossbowman 弩 (or Crossbow) move up to five intersections orthogonally or diagonally.

It is represented by the letter W in FEN.

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Knight

The Knight 騎 moves one intersection orthogonally first, then continues one to three intersections diagonally outward. It can be blocked like a xiangqi Knight (i.e. if the orthogonal intersection is occupied).

It can not jump over other pieces like in chess.

It is represented by the letter N in FEN.

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Dagger

Dagger Soldier (or knife) 刀 moves one intersection diagonally; so like a xiangqi Advisor.

It is represented by the letter A in FEN.

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Swordsman

The Swordsman (or Broadsword) 劍 moves one intersection orthogonality.

It is represented by the letter S in FEN.

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Emperor

Finally, the Emperor 周 does not move, cannot be captured and is not played by any player. It can however be used as a pivot for the Cannon and can block a Knight orthogonal move.

By convention and since it never changes position, it is not rendered on the FEN.